Wednesday 8 July 2009

Multiplatform MMOs Part 3

I'd be very ignorant to say that the current generation of consoles are qual to PC's because it's not true. PC's will always have better hardware simply because they can upgrade. Thankfully though MMO's are not graphically stellar games. It's well known in the games industry that getting a game to run on as many different setups as possible is the route to better sales. This is probably the #1 rule for MMO's.

Let's look at the majority of MMO's on the market at the moment.

World of Warcraft
  • Even when this game was released the specs were very low, I had a pretty bad computer when it was released and it ran flawlessly
EvE Online
  • Was a bit jumpy with certain areas but for the most part it ran on very low spec machines
City of Heroes
  • Very low specs, my crappy PC had no problem playing this at all.
Age of Conan
  • The computer I played this on was mid range and it did have some problems on high settings.
Graphically I don't think the PS3 or 360 would struggle to play any of those games. The graphics and processing power on this generation of consoles is a big leap compared to last generation.

I can see peoples rebuttal to this opinion by saying that if the game was solely developed for the PC things could be bigger or better graphically or a PC's processor could do way more things behind the scenes etc. Of course this is true. Like I said before, PC's are always going to be better but that doesn't mean consoles can't keep up with the current generation of MMO's on the market or ones coming out soon.

Check by next time for the next section where I talk about networking.

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