Tuesday, 23 June 2009

STO: Question Analysis 6 Analysis

On the 16th of this month Craig Zinkievich took the time time out to answer some questions about in-game movement. Today I'm going to take a closer look at one of the questions and his answer.
Question: What is the learning curve like?
Even though this hadn't got anything to do with in-game movement Craig was nice enough to answer it for us. "Quite big right now."

It's expected that the learning curve during alpha and beta stages to be big but this is something that can ruin a game for a lot of people. EvE is a perfect example from my point of view. The tutorial at the beginning of that game is so long and boring that I just lost interest before the game had even started. There was way too much information to take in at the very beginning.

I think for STO to be a mainstream success it needs to make sure that the learning curve makes it easy to pick up but hard to master. I think that is the #1 rule most games should adopt.

Got something to add or disagree completely? Leave a comment below!

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