Thursday 18 June 2009

STO: Question Analysis 2

On the 16th of this month Craig Zinkievich took the time time out to answer some questions about in-game movement. Today I'm going to take a closer look at one of the questions and his answer.
Question: Will ships need to energy or fuel to move?
This was an interesting question simply because of Craig's answer covered mostly what I think every expected but worded it in such a way that gave way for my imagination to go wild.
"for the most part it's not consumable"
I'm glad that there isn't a type of fuel where we would have to keep going back to a Starbase to refuel after every long trip, but then it made me think of other way's a fuel system could be implemented to work with the MMO genre or gameplay.

Instead of fuel judging what distance you can go, maybe what class warp core your ship has determines how far you can travel. Birth of the Federation used a similar setup for it's game. Depending on what class core you had, you could only go so many sectors away from your home system and every time you upgraded your ships via research, they could travel further and further away from Earth.

This kind of system could be used in STO to keep low level members away from high level content for example and it also gives you another thing to work forward to. It would be something I would like to see in the game

What about you? any suggestions or just don't agree, leave a comment to let me know!

Check back soon for the next question analysis.

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