Wednesday, 25 August 2010

Final nail in the coffin for FFXIV?

The only news I seem to be hearing lately about FFXIV seems to be bad news and I think this could actually be the final nail in the coffin for the game. It seems that Square Enix in their infinite undiscovery wisdom have decided to add a limiting feature on the game. After 8 hours your character will start to earn less experience which degrades over a further 7 hours. After this your character will stop earning experience completely. To make matters worse, this "feature" is on a weekly timer which means you effectively have 8 hours a week to play the game at full capacity.

Square Enix say this is to level the playing field for those of us who aren't free to play on a full time basis. I'm in this category and I still think this is a ridiculous thing to do. They think this is going to limit the hardcore players from playing too much, what's going to end up happening is after 15 hours of levelling a week, players are going to grind for materials/reputation/items instead.

I think they could only really get away with something like this in a free to play business model but the fact that Square Enix are expecting you to pay a monthly fee and then limit the time you can actually progress in the game sounds like robbery to me and it's looking less and less likely that I'll be subscribing past the free 30 days that come in the box.

Thursday, 19 August 2010

FFXIV to suffer from same problems FFXI did?

Massively.com have recently added a new post telling of the current beta testers who are complaining about problems in the Final Fantasy XIV which are very familiar to a lot of problems that FFXI suffered from too. It's also disappointing that the producer of the game Hiromichi Tanaka has gone on the record to say that these complained about features are actually intended.

Players are complaining that the cooldown on Guildleves (quests) is way too long, it takes 48 hours for a quest to reappear after you've completed it which is about double the amount of time that you see in other MMO's like World of Warcraft and Star Trek Online. Tanaka says that this is the case because they don't want players to rush through the quests solo, it's expected to be a team effort. This coincides with the next problem the majority of players are upset about. The regeneration of Mana in the game is slooow. This is a problem that I felt bordered on ruining FFXI for me and it seems that XIV won't be any different. Anything that breaks up the momentum of gameplay for me is a huge no-no. Again Tanaka explains that this is intended because the player is expected to tactically use points and work as a team.

Unfortunately the more I read about the game the more I'm starting to feel that they really should have just called it FFXI-2 instead of making it another numbered entry in the franchise because it really doesn't seem to be much different from it except maybe the class system and the quest system, otherwise it really is starting to look like an graphically updated XI.

As I've said before and will most likely say again, I can't really make any lasting judgements until I've actually played the game for myself. As much as I might complain about features and decisions, I'll still be picking it up at launch and playing through the first 30 days to see how things go.

Not long now!

Saturday, 7 August 2010

Impressions after using the iPhone 4 for a week

With the iPhone 4 officially released in Ireland last week I couldn't help myself and picked one up. I'm glad to say that I'm unable to recreate the "death grip" on my phone, before or after updating to iOS 4.0.1 but thats not to say that there is reception issues with the phone. Since changing to the iPhone I have noticed that the bars on my phone are a lot lower than that of my last phone (which was a HD2) I've only experienced one dropped call and that was on a train in the middle of the countryside which would have happened on any phone.

I have to say I'm really in love with the design of the phone, it's even nicer to look at in person than it is in pictures. The retina display is also a treat, best screen I've ever seen. Everything really comes out crisp and clear. Battery life is quite good too, heavy use gets you about a day. Charging is fairly quick. Looking at about 1-2 hours for a full charge.

Can't really say much about the apps since there are so many. My last phone was WinMo6 which sucked donkey balls for choice (and price) changing to a platform with so many options in the app department is great. I've spent a few hours every so often browsing the free sections of the iTunes store which has some useful stuff.

So for anyone who might have been on the fence about getting this phone, I can tell you that I haven't been disappointed and I suggest to pick it up.

Friday, 2 July 2010

iOS4 to get an update to fix reception issues?

So Apple have finally come forward to officially address the reception issues that iPhone 4 users have been complaining about and it turns out, at least according to them, that there is no issue.

Apples open letter describes that the problem is actually with the software and how it calculates how many bars to show depending on the reception in the area, they go on to explain that this was also present in older models of the iPhone because they all used the same formula. The software update will use a more precise calculation that they have obtained from AT&T.

You can read the entire letter here on Gizmodo but the gist of it really is that Apple won't admit that after extensive testing from many different reputable blogs and websites that there is a design flaw with its antenna and while this software update is going to more realistically display the reception of the phone, people who have been experiencing issues are going to continue to do so.

Wednesday, 30 June 2010

Final Fantasy XIV Specs and Release date announced?

It seems that the official FFXIV website has posted the release date and the requirements for the game and here they.

Release Date: September 3oth 2010

Requirements:

Windows XP
Intel Core 2 Duo (2.0ghz)
1.5GB RAM
16GB HDD space
Geforce 9600 512RAM or equivalent

So there we have it. Personally I'll have to upgrade if I want to play it comfortably (or buy it for the PS3)

Check out the official website for more info (that is, if you can read Japanese) here

Tuesday, 29 June 2010

iPhone 4 issues

So the iPhone 4 has sold 1.7 million in 3 days probably making it the fastest selling phone ever created but this time around Apple have been getting a lot of complaints, the majority being that the phone loses reception if held in a certain way. Personally I can't imagine how a flaw as huge as that got through Apples QA processes. It's not as if you have to hold the phone in a very awkward position to replicate it, most people are going to notice the problem.

Apparently the issue is because the silver band which covers all sides of the phone is actually the antenna when it comes in contact with skin it dampens the signal, this isn't a problem in most phones because the antenna are usually on the inside of the phone.

Steve Jobs has given mixed responses to some people who've emailed him, he has supposedly said that it isn't an issue and not to hold the phone that way, most recently he said that it isn't an issue and to "stay tuned". Another "fix" is to buy a bumper case which Apple sell which covers the sides of the phone in rubber.

People speculated that this means that Apple are going to release a software update which will resolve the issue but I wonder if this is even possible? I was considering picking up the iPhone because its specs are impressive and the phones design is beautiful but until this issue is fixed or even officially addressed by Apple, there's not a chance a lot more people are going to pick it up.

For potential buyers, best case scenario; It can be fixed via software update. Worst case? Next years model will fix it. People who already own it, I would return it and demand my money back.

Another problem I've heard about is the phone shatters very easily when dropped due to the new glass that in the design. Apple have gone on record saying that it's less likely to scratch but the materials used to accomplish this actually weaken the overall integrity of the glass as a whole which means it's less likely to survive a fall than older models.

So at the end of the day, buying the bumper case which Apple are extorting $30 for seems to be required if you want the phone to work and survive which is a pity because the new design is too nice to hide.

A year old!

It just dawned on me today that the blog must be a year old by now, checking back on the posts it seems I was right, officially we a year and and 18 days old! I know that I've have been neglecting things around here a bit in recently months but I can't believe that it's been going for that long.

Here's to many more!

Tuesday, 13 April 2010

Alpha Testers Guide Appears Online

A lot of information has been leaked regarding the current Alpha testing phase of Final Fantasy XIV thanks to http://ffxivjourney.blogspot.com/

It seems to be all the information that Square Enix passed out to the current testers to help them along with playing. There are also a few videos to check out which reveals a bit more information about how things are going to play out.

First things first, it looks like one of my main fears has happened, something that was a main problem for me in FFXI. I didn't see any mouse movement while using the menu systems which suggests that, like XI, you'll have to use keys rather than a cursor to navigate through them. This is something that really annoyed me and it was very close to being a game breaker in XI.

Another thing that I did notice and I wasn't really surprised was the "invisible walls" which is a big issue in all Square Enix games has reared it's head here too. Places where you expect to be able to walk or fall down is really a wall. It seems to be an accepted practice for them which is why I wasn't surprised.

I also wasn't surprised that it doesn't look like the player will be able to jump either :(

I still have high hopes for the game, this is only alpha footage which is very obvious so it's almost expected that we'll see a lot of changes.

Make sure you check out http://ffxivjourney.blogspot.com/ for all the information, if some of the videos don't work, as I suspect they won't once Square Enix gets wind of them, you can see the majority of the information here on Kotaku

Friday, 2 April 2010

Is the iPad worth it?

It seems like every tech site on the internet is covering the imminent launch of the iPad which for those of you in America is only a few hours away. I've been keeping an eye on the news in the last few days and I've read some of the reviews so I've decided to weigh in and give my opinion on the matter.

I'd be lying if I hadn't thought about ordering an iPad for myself, I've been quietly waiting for Microsofts Courier to be officially announced and released since it was leaked last year and as of right now the iPad is probably the closest thing to that, but I've been burned by Apple before which is why I've decided to wait. I got caught up in the hype of the iPhone when it originally launched back in 2008 and picked one up.

The phone was epic for it's multi-touch gestures and accelerometer but that was it really, no app store, poor iTunes connectivity and very buggy software. A year later they released the 3G and then the 3GS slowly adding new things. If they'd have released the 3G/S first, I probably wouldn't be writing this now. That is why I'm going to wait because I'm sure the same thing is going to happen with the iPad too.

Apple made a huge mistake not allowing flash support on this device. I think they got away with it on the iPhone (barely I might add) because it was a mobile phone but the iPad is supposed to be a Tablet PC. Apple have effectively blocked a good chunk of the internet thanks to this move, something which has downright stopped me from ordering one. I've seen some of the tech demos out there for HTML5 and it really is looking impressive but until it takes off and becomes widespread, the iPad is missing something too big to ignore. It's my opinion that the only reason Apple choose to block Flash is because of it's development capabilities. Why would you bother going through the process of getting your application approved by Apple when you could just post it online with Flash and let people use it that way?

I know a lot of people will tell you that Apple products are ridiculously overpriced and that you're paying for the brand name, not the actual product and they're right, $500 is a lot of money for what is, in reality a glorified iPhone/Touch XL. My main reason behind considering one is the application development, something I will definitely be playing around with in the near future and the possibilities open up even more with an iPhone XL, more space to do cool things.

In the end though I will be waiting until the iPad G or whatever the next iteration is going to be called comes out some time next year with the improvements and lower price tag before I think about getting it again, maybe by that time the Courier will be released.

So is the iPad worth it? No.

Wednesday, 31 March 2010

Official Final Fantasy XIV YouTube Channel is up!

Square Enix have opened up a Final Fantasy XIV YouTube channel which can be found here

There's only one video up at the moment but it's full of new gameplay (new to me anyway!)

The video brought back a lot of memories of FFXI to me. I think with the races being the same in both games, it just all seems very familiar but new at the same time. The locations shown in the video looked very promising, everything looked very grand and with what I'm imagining will be the theme song to the game being played in the background I'm sure it will be epic.

Unfortunately I had no clue what they were talking about but thanks to ZAM you can get the translation here

I hope that the game is still set for release this year, I'm definitely looking forward to getting my hands on it