Go vote for me please :P http://bit.ly/UOwfU
Thursday, 6 August 2009
I am this bored
Today has slowly gone downhill since finishing up with EvE, things have gotten a bit boring. So I started doodling which eventually turned into this 1 hour project.
Go vote for me please :P http://bit.ly/UOwfU
Go vote for me please :P http://bit.ly/UOwfU
EvE Online wants you to hate it!
There is something about this game, something in the back of my head wants me like this game but the game won't let me no matter how hard I try.
I've now played the EvE 14 day trial 3 times. Each time I get a tiny bit further or I get a basic grasp of how to play. This time I think I got as far as I'm ever going to get.
I prepared myself to pay attention and take in what the tutorial was telling me, I let go of my point and click grudge and found that I was actually enjoying the gameplay. I decided to be a businessman and set up my factory in high security space and was pumping out some sort out rocket fuel at a nice and steady rate, I had to mine ore to keep everything running smoothly which wasn't a problem since there are a bazillion asteroid fields everywhere.
Eventually I made up the money I needed to get a bigger ship but I was missing one skill. I went to buy it on the market only to get the message "Skill unavailable on trial account"
I couldn't believe it, I was 2 days into the trial I wasn't able to get a new ship. I had no intention of buying a months subscription to the game, so I just decided to check out what a 0.0 security sector was like.
I lasted roughly 30 seconds. I passed through one 0.0 sector with no trouble but the second one had a trap waiting for me. Another player had set up some kind of gravity well that trapped players from going to warp. I turned into a 1 shot kill.
EvE has some serious potential, the only thing holding it back is itself. It feels like the game wants you to fail or is trying to make it harder for you. If they were to simplify the UI and menus into more manageable doses, casual players might end up checking it out.
I'll leave you with my one and only video that I took while playing.
I've now played the EvE 14 day trial 3 times. Each time I get a tiny bit further or I get a basic grasp of how to play. This time I think I got as far as I'm ever going to get.
I prepared myself to pay attention and take in what the tutorial was telling me, I let go of my point and click grudge and found that I was actually enjoying the gameplay. I decided to be a businessman and set up my factory in high security space and was pumping out some sort out rocket fuel at a nice and steady rate, I had to mine ore to keep everything running smoothly which wasn't a problem since there are a bazillion asteroid fields everywhere.
Eventually I made up the money I needed to get a bigger ship but I was missing one skill. I went to buy it on the market only to get the message "Skill unavailable on trial account"
I couldn't believe it, I was 2 days into the trial I wasn't able to get a new ship. I had no intention of buying a months subscription to the game, so I just decided to check out what a 0.0 security sector was like.
I lasted roughly 30 seconds. I passed through one 0.0 sector with no trouble but the second one had a trap waiting for me. Another player had set up some kind of gravity well that trapped players from going to warp. I turned into a 1 shot kill.
EvE has some serious potential, the only thing holding it back is itself. It feels like the game wants you to fail or is trying to make it harder for you. If they were to simplify the UI and menus into more manageable doses, casual players might end up checking it out.
I'll leave you with my one and only video that I took while playing.
Wednesday, 5 August 2009
I've been nominated for Mr. Twitter Ireland it seems
Someone has nominated me for Mr. Twitter Ireland over at TwitterWall I seem to be working my way up the ladder thanks to my AoA friends and trusty followers.
Thanks for the support!
Thanks for the support!
FFXIV: Race Names and Classes Revealed!
Kotaku has gotten the scoop on XIV's race names and a few classes thanks to a Japanese magazine scan. So here's they are the new race names
Elvaan: Elzen
Hume: Hyuran
Taru: Lalafell
Mithra: Miqo'te
Galka: Roegadyn
I like them, Miqo'te just rolls off the tongue nicely.
4 classes were also announced each with 2 subclasses of their own.
Fighter (Swordsman, Archer)
Sorcerer (Enchanter, Warlock)
Crafter (Blacksmith, Cook)
Gatherer (Gardener, Fishermen).
Crafter and Gatherer will be an interesting class to keep an eye on, I wonder how a Gardener will progress through the game.
You can read the original article here which has a few screenshots also
Elvaan: Elzen
Hume: Hyuran
Taru: Lalafell
Mithra: Miqo'te
Galka: Roegadyn
I like them, Miqo'te just rolls off the tongue nicely.
4 classes were also announced each with 2 subclasses of their own.
Fighter (Swordsman, Archer)
Sorcerer (Enchanter, Warlock)
Crafter (Blacksmith, Cook)
Gatherer (Gardener, Fishermen).
Crafter and Gatherer will be an interesting class to keep an eye on, I wonder how a Gardener will progress through the game.
You can read the original article here which has a few screenshots also
Teenage Mutant Ninja Turtles Re-Shelled?!
It's a sad thing to see kids of today not really knowing how epic the Turtles were back in the 80's-90's with the cartoon, comic, movies and action figures. I'm glad someone realises that they're still awesome and is releasing a remake of Turtles in Time which was an epic game when released so lets hope it stays the same.
I can't wait!
I can't wait!
Tuesday, 4 August 2009
FFXIV: Faction v Faction?
One thing that I think was missing from FFXI was faction versus faction. The only thing I remember was controlling certain areas by fighting there which wasn't very useful from what I could tell. I know that the game was all about coming together to defeat a common foe but I found that it defeated the purpose of having different factions/countries in the game unless there was a possible conflict or advantage/disadvantage that could come from it.
With it being confirmed that each race will have a different name and story than they did in FFXI, it's probably a safe bet to say that there could be new countries which gives S-E a perfect opportunity to give us some kind of conflict.
I hate to constantly bring up WoW but one great explain of how it could work is the town of Halaa in Nagrand. Constantly in a state of faction change due to players fighting for it, this is the kind of thing I'd like to see when I play FFXIV, fighting for the territory instead of it being decided for us.
With it being confirmed that each race will have a different name and story than they did in FFXI, it's probably a safe bet to say that there could be new countries which gives S-E a perfect opportunity to give us some kind of conflict.
I hate to constantly bring up WoW but one great explain of how it could work is the town of Halaa in Nagrand. Constantly in a state of faction change due to players fighting for it, this is the kind of thing I'd like to see when I play FFXIV, fighting for the territory instead of it being decided for us.
FFXIV: E3 2009 Video Interview
Elmerthepointy over on YouTube was nice enough to post (or repost?) a video interview for FFXIV which came from E3 this year.
While no new information comes from the interview, its still nice to look at something FFXIV related.
While no new information comes from the interview, its still nice to look at something FFXIV related.
Monday, 3 August 2009
STO: PC Gamer Article
It's probably a fair assumption that I've been a bit hard on STO in the past few weeks, mainly due to the micro-transaction arguments. I've little patience or respect for a company who tries to squeeze every last penny they can out of their fan base. Unfortunately for us, that's not going to change, it's a business after all, someone has to pay the "bills".
The latest PC Gamer article for STO has brightened my outlook on the game somewhat. Maybe it was how the author retold his experience or maybe because of the little tidbits of information we got.
One thing that has been in the back of my mind since STO was announced was how they planned to implement party play in space, in most instances, we usually saw 1-2 ships battling it out during the TV show but judging by the article, having different class captains will have its benefits
Next PC Gamer got a look at the Away Missions (ground combat) section of STO. Not surprisingly this was probably the most disappointing section. Story wise for this specific mission it sounded brilliant, chasing a Klingon through an alien planet only to find the Guardian of Forever that whisks them into the past where they have to protect the 23rd century Enterprise from destruction and eventually meet with the Klingon in a final showdown.
Gameplay wise I've very worried.
According to PC Gamer this mission was very linear. This was the major thing that I was worried about for away missions, in space you see an entire planet but you can only visit one small location like a cavern or town which its only purpose is to get from point A to point B.
Cryptic have mentioned a few times that they planned on making the away missions more action orientated but not twitch based. According to PC gamer there are no cooldowns on attacks, you click to fire, alt fire and melee attack. I'm not really sure what to make of this and I plan on waiting to see it in action before I make any judgements.
If the majority of the missions come across as well as this one did for PC Gamer I think the game still might have a fighting chance.
The latest PC Gamer article for STO has brightened my outlook on the game somewhat. Maybe it was how the author retold his experience or maybe because of the little tidbits of information we got.
One thing that has been in the back of my mind since STO was announced was how they planned to implement party play in space, in most instances, we usually saw 1-2 ships battling it out during the TV show but judging by the article, having different class captains will have its benefits
"Cryptic's Norway came to my rescue, nailing it in place with a tractor beam while I rounded on it with my heavy frontal weaponry. But by this point the Steamrunners shields were critical. The Norway captain's science skill came in handy again, as he used his own power to boost her shields"To me that sounds fantastic, teamwork at it's best. I expected that I would be spending the majority of the game questing solo but according to PC Gamer, some of the Episode missions will require a full team which is a great thing, as much as I like to solo in MMO's, needing to group and socialise is an important part of the genre.
Next PC Gamer got a look at the Away Missions (ground combat) section of STO. Not surprisingly this was probably the most disappointing section. Story wise for this specific mission it sounded brilliant, chasing a Klingon through an alien planet only to find the Guardian of Forever that whisks them into the past where they have to protect the 23rd century Enterprise from destruction and eventually meet with the Klingon in a final showdown.
Gameplay wise I've very worried.
According to PC Gamer this mission was very linear. This was the major thing that I was worried about for away missions, in space you see an entire planet but you can only visit one small location like a cavern or town which its only purpose is to get from point A to point B.
Cryptic have mentioned a few times that they planned on making the away missions more action orientated but not twitch based. According to PC gamer there are no cooldowns on attacks, you click to fire, alt fire and melee attack. I'm not really sure what to make of this and I plan on waiting to see it in action before I make any judgements.
If the majority of the missions come across as well as this one did for PC Gamer I think the game still might have a fighting chance.
Sunday, 2 August 2009
Saturday, 1 August 2009
Mac: Battery Life
One thing that was very important when it came to my choice in buying a laptop was battery life. My last laptop promised 4 hour battery life when in-fact it was closer to 1 hour. I knew that Apple had been spreading the word that the battery life in their Macbook Pro's had been upgraded to 7 hours (8 with the 17" model) but I was a bit skeptical due to my previous encounters with laptops.I'm happy to say that Apple weren't lying. I had looked this up before I ordered and a lot of people were saying they were getting closer to 5 hours, I've been using mine to surf the web, listen to music and watch videos and I'm getting the advertised 7 hours and I couldn't be happier.
If things go according to plan I'll be making a long train journey everyday to and from college so being able to use my Macbook on the train there, then during college hours and on the way home without worrying if my battery is going to last isn't going to be a problem.
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